Concept Art

Worlds, characters, creatures, props and machines, and the visual direction that holds a whole project together. Whether it's a single image in your head or an entire universe, I take it from the first rough sketches to fully realised, production-ready concepts a team can build from.

I work across Photoshop, Blender and Unreal Engine, mixing digital painting, 3D and in-engine work to move fast and keep every idea believable.

Unhinged key art

Unhinged

Art Direction, Concept Art, Game & Level Design

Unhinged is a sci-fi, open-world survival-craft title in development by Unifiq Games. As the Art Director and Level Designer of the project, I defined the game's aesthetic and visual tone, guiding the artistic vision from early concept to final in-game execution for the first playable build of the game.

The official trailer I made for the IGN reveal

The game UI I designed

Client
Unifiq Games
Role
Art directorConcept artistGame designerLevel designerUI designerVideo editor
Tools
Unreal EngineBlenderPhotoshop
The World of Unhinged, from Unhinged by Armin Rahimi

The World of Unhinged

One of the first artworks made for the game, mapping out how the world fits together. You wash up on the beach, clear the opening tutorial, and reach the heart of the map, free to head anywhere, at your own pace, with every region throwing a completely different set of challenges at you.

Basic Blocks, from Unhinged by Armin Rahimi

Basic Blocks

A few of the modular pieces for building vehicles and structures. Players snap them together into whatever machine they can imagine, each one suited to a different job and shaped entirely by their own creativity.

A Modular Vehicle, Built from Blocks, from Unhinged by Armin Rahimi

A Modular Vehicle, Built from Blocks

Fuel Blocks, from Unhinged by Armin Rahimi

Fuel Blocks

A small preview of how the blocks attach together to build different machines.

The official trailer I made for the game's reveal on IGN.

Blare, the Launcher, from Unhinged by Armin Rahimi

Blare, the Launcher

Forge, the Gravity Gun, from Unhinged by Armin Rahimi

Forge, the Gravity Gun

Torchio, from Unhinged by Armin Rahimi

Torchio

Total Recall Station, from Unhinged by Armin Rahimi

Total Recall Station

The Total Recall. It's the game's save station, built as real in-world equipment: it scans and captures your surroundings at that exact moment, and just before you die, it pulls you back to it.

Hypermail Terminal & Trial Console, from Unhinged by Armin Rahimi

Hypermail Terminal & Trial Console

Left, the Hypermail terminal: choose what you can order, and it's hypermailed for you to collect. Right, the Trial Console: it gives you a cryptic hint about what a trial holds, and hands over the pass card once you've beaten it.

Trial Sites, from Unhinged by Armin Rahimi

Trial Sites

Concepts for the trial areas, where the tests take place.

Alien Flora, from Unhinged by Armin Rahimi

Alien Flora

Game UI, the Inventory on the In-Game Tablet, from Unhinged by Armin Rahimi

Game UI, the Inventory on the In-Game Tablet

See the full game UI

Onetopia

Concept Art

Concept art for Onetopia, made for Nilian Studio. Painted digitally in Photoshop, with Blender used for parts of the work.

Client
Nilian Studio
Role
Concept artist
Tools
PhotoshopBlender
Onetopia, Key Art, from Onetopia by Armin Rahimi

Onetopia, Key Art

The Gate, by Day, from Onetopia by Armin Rahimi

The Gate, by Day

The Gate, by Night, from Onetopia by Armin Rahimi

The Gate, by Night

Nobody's Left

Character & Weapons Concept Art

Characters and weapons for Nobody's Left, made for MadRain Studio, all digitally painted.

Client
MadRain Studio
Role
Character & weapons concept artist
Tools
Digital painting
Character Explorations, from Nobody's Left by Armin Rahimi

Character Explorations

Jacob, the Protagonist, from Nobody's Left by Armin Rahimi

Jacob, the Protagonist

Jacob, Costume Explorations, from Nobody's Left by Armin Rahimi

Jacob, Costume Explorations

Jacob, Face Explorations, from Nobody's Left by Armin Rahimi

Jacob, Face Explorations

Weapon Designs, from Nobody's Left by Armin Rahimi

Weapon Designs

Logan, the Sidekick, from Nobody's Left by Armin Rahimi

Logan, the Sidekick

Logan, Costume Explorations, from Nobody's Left by Armin Rahimi

Logan, Costume Explorations

Jacob's Backpack, from Nobody's Left by Armin Rahimi

Jacob's Backpack

Weapon Designs, from Nobody's Left by Armin Rahimi

Weapon Designs

Weapon Designs, from Nobody's Left by Armin Rahimi

Weapon Designs

Weapon Designs, from Nobody's Left by Armin Rahimi

Weapon Designs

Weapon Designs, from Nobody's Left by Armin Rahimi

Weapon Designs

Misc

Sketches & Illustrations

Sketches and illustrations made between projects, combining line drawing, Blender and digital painting in Photoshop.

Role
Illustrator
Tools
Line drawingBlenderPhotoshop
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi
Misc, sketches & illustrations by Armin Rahimi

Need concept art or art direction?

Characters, worlds, props and a clear visual direction for games, film, animation, music videos, books, brands, or anything else that needs a world designed.

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